
About Me
Hello! My name is Vladimir Mihailov, also known online as Vocalmix.
I’m a game music composer and sound designer with full-cycle audio production experience for PC, mobile games, and animation.
I work with music, sound effects, foley, and interactive audio, handling projects from concept and prototyping to final release, with over five years of professional experience.
I approach game audio as a core part of gameplay, focusing on atmosphere, interactivity, soundtrack functionality, and emotional player engagement.
I understand game development production workflows, work effectively within development teams, meet deadlines, and adapt audio to gameplay mechanics and technical constraints.
I create interactive music using FMOD and have experience working with Unity, as well as familiarity with GameMaker Studio and Unreal Engine 5.
My musical styles include instrumental, casual, electronic music, and chiptune.
Focus & Skills:
• Game Music Composition
• Adaptive & Interactive
• Music
• Sound Design for Games
• Cinematic Themes
• Atmospheric Soundscapes
Tools & Software:
• Reaper
• FMOD
• Unity
• Unreal Engine 5
• GameMaker
Studio Collaborations:
• 2Zombie Games
• Highcore Games
• Clirgo Games
• LunarPixel
Highlights & Achievements:
• The Game Awards Festival — Selected Project
A project featuring my audio work was chosen for an international festival showcase, confirming industry-level audio quality.
• Indie Cup S’19 — Best Sound Nominee
The project’s sound design and music received professional recognition from both the jury and players.
• Indie Battle (Igromania) — Finalist
The project was selected among indie games for its artistic and technical cohesion, including audio.
• Quest Hunter — Commercial Release
A successful commercial game with 1,900+ Steam reviews and Very Positive rating, reflecting strong player response to atmosphere and sound.